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About Digital Art / Student Van Elverdinghe Sébastien21/Male/Belgium Recent Activity
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Project Lightforce Ship by Sebvhe
Project Lightforce Ship
This is the ship from the game Project Lightforce i have been making the last 10 months.
The game is finally done, you can play it for free ! Download link is on our facebook page :…
The game is also fully VR compatible.
You can watch some gameplay footage here :…

The ship took me soooo long to be made, I just cannot count the hours I've been working on it !
The ship is 57K tris, but around 35K are just the cockpit.

Software used :

Autodesk Maya
Substance Painter

Rendered in Marmoset Toolbag 2
#3 Photogrammetry Bed by Sebvhe
#3 Photogrammetry Bed
Third test with photogrammetry. This is my bed. I didn't refined the scan at all. It was mostly for playing with subsurface and fresnel to achieve convincing look in the shader.
By the way, I know the sheets are rather dirty, but that's what inspired me, it's way more eye appealing than a clean bed ;) I mad mey bed right after, I promise :p

Bed is around 10K and using 2k textures
Scanned with Agisoft PhotoScan and Rendered in Marmoset Toolbag 2
Project Lightforce WIP 02 by Sebvhe
Project Lightforce WIP 02
We just added a new feature : the radio tower

You need to reach a radio tower and pass through it's blue ray to unlock nearby races.
In the near future there will be a system that will require a certain amount of points (earned in races) to unlock other towers.

Don't forget to follow our Facebook page :…


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Van Elverdinghe Sébastien
Artist | Student | Digital Art
Currently student in Video Game Art [4th year] in Namur, Belgium

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Natah1 Featured By Owner Jun 16, 2014  Student General Artist
Chouette galerie. Je suis en première à l'esiaj. Cela donne envie de faire jv ;)
Sebvhe Featured By Owner Jun 16, 2014  Student Digital Artist
Je ne peux que t'encourager à prendre cette option, je ne l'ai pas regretté un seul instant :)
En plus les cours vont radicalement changer l'année prochaine et pour le mieux.
Évite juste d'écouter les pessimistes qui te font croire que c'est l'option la plus impossible du monde, de un ils n'y connaissent rien, de deux ils sont dans l'erreur. Il est tout à fait possible de réussir sa deuxième du premier coup si on est un poil motivé et présent en cours.
Bon courage en tout cas :)
Natah1 Featured By Owner Jun 16, 2014  Student General Artist
Ah je te remercie pour ta réponse ;)
J'hésite justement entre jv et illustration.
Sebvhe Featured By Owner Jun 16, 2014  Student Digital Artist
Tu as des cours d'illustration en JV mais pas l'inverse.
Maintenant bon je te conseille tout de même de bien te renseigner, c'est pas pareil du tout comme options ;)
(1 Reply)
DCatz Featured By Owner Sep 30, 2013
How do you like working in 3D?

I have 3D studio max on my computer but I've never used it, it's more my hubbies thing for designing woodworking things. But I've been thinking of trying to do a few simple things in it.
Sebvhe Featured By Owner Sep 30, 2013  Student Digital Artist
My usual workflow consist in steps :
First I model the basic shape of my asset, this can be done in Maya, Max, Blender ...
Then I import it on a sculpting program (Zbrush or Mudbox) although this step is optional, you can do a high poly in 3DSMax but sculpting is better for organic models. For woodworking 3DSMax will be perfect.
After that I create the low poly asset (the one in the game engine) by creating a retopo of my Sculpt. This can be done manually in 3DCoat or automatically in ZBrush or MeshLab.
Then you need to unwrap the low poly, I usualy do this in Maya or 3dCoat.
Then you need to bake the details from the high poly to the low poly. This is done in xNormal (which is free)
Finally you need to create the diffuse and specular in photoshop.
This is somewhat long :P
But if you don't need to put your mesh in a game engine you can stop right after the sculpt !

Hope it helps ! :D
Dreiks Featured By Owner Sep 30, 2013  Hobbyist General Artist

I was looking through your art and wondered if you would like to join a RPG video game development project?

You can take a look at some of the public info here:…

Our current official website

Waiting for your soon reply,
Andris Celms, Producer and Creative Director of Phoenix Dream
Sebvhe Featured By Owner Sep 30, 2013  Student Digital Artist
Unfortunately I'm already really busy finding an scholar internship and making my own video game project for school.
I just don't have the time to start something else ...
Good luck for the future !
Dreiks Featured By Owner Oct 1, 2013  Hobbyist General Artist
Ok :) thanks for the reply and good luck with both your game and school ;)
BringMeASunkist Featured By Owner Sep 10, 2013  Professional Digital Artist
Thanks for the fav, bud!
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