Fourth test with photogrammetry. This time I try to capture something way more difficult, the wood is varnished and highly reflective, most of the surfaces are smooth ...
I had to use a tripod this time, to keep a narrow aperture while getting enough light. I also had to place marquers on the ground to help Agisoft aligning picture.
Finally a lot of work was needed to get working PBR textures. In the end it took way more time than if I made the chair through a traditional workflow, it was more of a proof of concept here.
Chair is around 6K and using 4k textures
Scanned with Agisoft PhotoScan and Rendered in Marmoset Toolbag 2