Second attempt at photogrammetry with this shoe. It was way harder than the tree, I had to do a few attempts before getting a correct result. Then I had to refine it a bit in ZBrush (mostly for the laces). And processing the textures to remove lighting from the diffuse and creating the roughness took a while.
Anyway, I'm super happy with the result, photogrammetry definitely add a detail pass that the artist usually miss. I can't explain it but there is something that make the result more believable than traditionnal modelling.
Shoe is around 3k and using 2048² textures. The ground is a separate texture (with displacement) that was not in the initial scan.
Scanned from Agisoft Photoscan, refined in ZBrush and Rendered in Marmoset Toolbag 2