I decided to redo the Shoe i made earlier (sebvhe.deviantart.com/art/2-Ph…
Mostly because of the ground.
Now the ground is a fully photogrammetric 4096² gravel texture (here with tessellation and displacement). I am amazed by the results, given that I only had 24 shots to recreate the ground.
I also changed the shoe color from blue to red for composition's sake.
This runs at around 40fps on a gtx 670 but I went crazy with tessellation, it could easily run way faster without much noticable differences.